Thursday, May 3, 2012

so i made a drinking game

it's called drunktendo and here's how it works (updated to version 1.5):


this is what i was thinking of in my spare time

DRUNKTENDO: BRINGING BEER AND MARIO TOGETHER AT LAST

Update: All categories where the audience takes shots are now part of Deception Mode. Regular Mode will not incorporate shots for the audience if the player succeeds.

Drunktendo is a new drinking game developed by Demitri Battles (aka DJ Skiptrakk aka PooPawMan) that is entirely fun (must be 21 and up to play).
Here is what you need:


Alcohol
A Game Console or a Laptop (Emulator optional)
Bucket
Lots of Shot Glasses
Breathalizer (optional)
Markerboard
Platter Tray


The General Rule
The most important rule is to never play this with an RPG game because they tend to take forever. All other types of game genres are allowed so long as there's a winner and a loser.
The game can run for as long as you like, minimum 1 hour, mainly until there's one person left or it gets too long. I suggest a maximum for 5 hours if to not be serious.


How to Play
Playing Drunktendo varies by what's being played because the gameplay changes around. Therefore, there a few general rules to follow during rounds:


Whatever game is played there is always a contestant(s) and an audience. The player tries his/her best to stay ATI (above the influence). The audience can, at times, confuse the player to his/her advantage. General  drink guidelines are as follows:


1 shot for player = death/lost life
1 shot for audience = player succeds in level
3 shots = player loses the game/game over
3 shots for audience if the player wins

Every player gets 1 "BULLSHOT" card that can be used at anytime during the game. If a player plays his/her BULLSHOT card, a shot is placed on the platter dubbed "THE KEGGER". The amount of shots can be added to the KEGGER anytime during the BULLSHOT round. If the person fails, the shots from the KEGGER are added to the normal shot. Otherwise, the amount is given to the challenger(s) each.


The winner is determined by the person who has taken the least amount of shots, or (if a breathalizer is available) the alcohol level in which the players have consumed.


A bucket is provided at any time if the person has the urge to throw up during gameplay. However, (s)he is eliminated if they vomit and cannot play until the next Drunktendo event.


Variations
Here is some special rules applied for the type of game being played:


Flash
1 shot for each failed attempt the player makes; 1 shot for the audience if the player succeeds.


Arcade
If lives are less than three, they can play until either they succeed or get a game over. Otherwise, the players take turns (if there are more than 3 players and the game supports only 2.)
For an extra challenge, play with one life and go with these guidelines: no shots if you make over 30,000 points, 1 shot for 20, 2 for 10, and 3 under. The drinks for the audience is as follows: If their bet is lost, they must assume all shots that were bet each. (If the person passes 30,000 the shot intake is doubled.) 


Emulator
Save states are made for each player. The save state cannot be changed unless the level is complete.


Platformer (more than 2 player)
Normal rules apply


Sports
Basketball:1 shot per foul, 1 shot for whoever is behind at the end of the quarter, 3 shots for loss
Baseball: 1 shot per foul ball, 1 shot per out, 1 shot every 3 innings for score, 3 shots for loss
Football: 1 shot per penalty, 1 shot if a player gets a touchdown, 1 shot for whoever is behind, 3 shots for loss, 2 shots if a conversion is used
Hockey: 1 shot per penalty, 1 shot for penalty box, 3 shots for loss
Soccer: 1 shot per goal attempt, 3 for loss
Racing: (varies by amount of players) upper half place 1 shot, lower half place 2, last place 3.
Bowling: If someone gets to 300 points, everyone but the winner must take 3 shots. Otherwise:3 shots if under 50 (player) or 300 (audience)2 shots if under 100 or over 2501 shot if under 150 or over 200

In the case of a draw (or a tie in between quarters), a minigame will be played to determine the winner. The audience can bet their shots on the KEGGER for the player to win at anytime; if the betted player loses, the audience must share the KEGGER amount equally.


Game Show
Instead of one BULLSHOT card, each player will recieve 3. Double shots in lightning round, 3 shots final round.


FPS (multiplayer only)
A shot for a shot.


Fighting
1 shot per loss, 2 shots if it lasts 3 rounds, 3 shots if longer.

Peripheral Games
In this category, the number of shots vary by rank:

(DJ Hero/Guitar Hero/Rock Band)
100%--Audience takes 3 shots
5 Stars--Audience takes 1 shot
3/4 Stars--Player takes 1 shot
2 Stars--Player takes 2 shots
0/1 Stars--Player takes 3 shots and humiliation from the audience

(DDR Games)
AAA (AAAA for some games)-3 shots for audience
AA-2 shots for audience
A-1 shot for audience
B-1 shot for player
C/D-2 shots for player
E/Fail-3 shots for player

(Kinect Games)
Follow the ranking system of the game you own
*For Wii games, only play as co-op

(WARNING: Try to keep control of your movements with the Wii-mote. Unless you can easily afford a LCD/Plasma TV, you do NOT want to let your grip slip and start a riot.)

Solo Mode (Practice)
Solo rounds are okay if you are new to this game. The only thing you must know is there are no BULLSHOT cards allowed during this time. Unless you are a raging alcoholic and have no care for your kidneys. Then by all means, go ahead.


Play Modes
Now you can play Drunktendo in four modes: Regular Mode#, Tank Mode, Deception Mode, and Insane Mode. 

Regular Mode is more relaxing and only the player(s) are taking shots. The audience will not take any shots unless (s)he has used their BULLSHOT card during the round.

Deception Mode is the classic mode where everyone is up for themselves. Shots are given to the audience if the player succeeds in any tasks the game persists. 

Last Shot Standing  is where everyone gets a set number of shots. When it is their turn on the game, any mistakes or fails will lead to shot intakes. Once they have run out of shots, the player is out. Last person standing or the person with the most shots reman=ining wins.

Insane Mode combines Tank Mode and Deception Mode. Only hardcore players are recommended for this.


Some Tips:
*Use your BULLSHOT card wisely. Using it at the right time can help you achieve victory.
*A can of beer is worth 12 shots, regular bottle is 20, and a 40 ounce is a killer.
*It's best to have a scorekeeper/referee to keep score and be the designated driver for the players of Drunktendo.
*Know your limits. You are free to quit at anytime.
*Have fun and drink responsibly


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CHANGELOG

2.00
Interactive Video accompiament (will post this fall)

1.05
Added Regular, Last Shot Standing, Deception, and Insane Modes
Added Bowling in sports
Added Changelog
Changed Practice Mode to Solo Mode
Listed Mario Party in the Racing category of Sports Games

1.04
Added warning for Wii games
Added guidelines for Arcade Games

1.03
Added Peripheral Games section
Added limits tip

1.02
Added Practice Mode

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